To snap together place the window segment first, then snap the newer segment Turn snapping on by press B on keyboard until you see snap in bottom of gameguru boarder,įor best results.
Fps creator classic v1.20 software#
It is not shown when try to place on the mapĪs the software from BOTRings is off center when it converts files. Select the item to use in GG just click on the ground then look around it will be I don't currently have 10 installed as I only just restarted the conversions again, so can notĪs promised some walls with windows segments ww2 section.
Fps creator classic v1.20 mods#
Of stuff I have done not in the DLC so why I decided to post.Īnyways, I am happy to keep posting the converted stuff I have done once I have triple checkedĬan I get a mods help on 'loading bay' segments' i can not remember if this was FPSC 9 or 10 I just thaught there is still quite a lot Why posting this content m8, that was not my intension. In the classics section content you supplied for the DLC. I post some remember these videos you did m8 why I was surprised none of what I have posted so far was I have 50% of the Classic v1.20 convertedīut I have to check with what is already in the classics section DLC, that Teabone gave to Lee, before
Proof of agreement along with any of their work they have agreed to be converted to use in am glad you are satisfied with the work I have done so far. When it comes to the packs stuff I will get permission from the original artists were I can, and post their These videos were made before the EBE came for the confirmation on this matter, I have stuck so far only to the stock v120 FPSC OF which turned out being even more limiting than the segment editor in FPSC. Some of the videos during the early stage tests, that i dropped since the community didnt seem keen on having segments and wanted whatever the EBE was going to be instead. The system i was hoping to put together would allow for well over 20 textures and unique meshes including organic ones and curved ones. Which i personally dont like using as again its limiting. that unfortunately were given only to EBE. I put a couple videos together quite a long time ago of the progress using segments in GG but they really did require some more tools for the entity editor. Which is unfortunate for detailed segments like what we had in the FPSC packs and stock. The EBE came about and i was a bit disappointed because it had no ability to use original meshes making all walls floors and ceilings flat and square. It also took a lot of work to bring those all to GG. This was before the EBE and I was really hoping Lee would adapter better editing tools to the entity editor so we could use the 1000s of segments FPSC already has for us.
When i passed the conversions over to lee I left out segments only because the entity snapping system was not good enough for working with them.
Fps creator classic v1.20 free#
I was under the impression these have all been officially converted already, in the free classic dlc pack.